Nov 06, 2006, 03:41 AM // 03:41
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#21
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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sorry if i'm reviving an old thread but, nightfall did suck out all my will to do any pve. It was cool building my warrior and my fav classes up to pvp level because it shared what i believed to be minor advantages but now there is no point at all.
i've never really gotten into the really hardcore pvp and i'm a bit tired of trying. so i'm slowly moving onto battlefield 2142 :3
anyways, what would be cool but a total rip off would be gambits! (ala ff12) programable henchi ai would make the game a bit more fun.
Guild Wars has always tried to go in two directions and i believe they are successful in pulling off a balanced 8v8 game w/ gvgs but the time and effort it takes to get 8 people together regularly has been a challenge that i have never been able to get around.
that is kinda one of the reasons i'm kind of shying away from pvp because it is SO team centric. a good pick up and play game is almost non existant. random arenas is kinda blah and getting pick up groups for ha/ta are kinda random too.
if you take battlefield 2142, i can just jump into the game and get instant gratification, moving w/ random squads and scoring kills etc. you as an individual have a lot more flexibility and room to maneuver where as in guild wars you generally are stuck with a main role that you have to stick to.
pve on the other hand is boring. really, lots of strategies work so you end up following the same one over and over again. (grab a couple henchies and just manage aggro) sure i can be creative but the incentive isn't there nor is it THAT much rewarding. Nightfall is moving slightly towards a 1 player game with the introduction of heroes and more interesting characters but if I wanted a good single player game, i would pick up final fantasy 12, baldur's gate 2, oblivion or planescape. As for future chapters, i don't believe that they can deliver a compelling storyline given how quickly these games are developed (half a year a piece).
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Nov 06, 2006, 03:56 AM // 03:56
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#22
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Frost Gate Guardian
Join Date: Aug 2006
Profession: A/E
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Quote:
Originally Posted by BeowulfKamdas
that is kinda one of the reasons i'm kind of shying away from pvp because it is SO team centric. a good pick up and play game is almost non existant. random arenas is kinda blah and getting pick up groups for ha/ta are kinda random too.
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HvH (the 1v1 mode with a team of heroes in Nightfall). It's fairly fun now, a good pick-up game without the random factor of the RA. But when/if there's a ladder it will be remarkable.
Quote:
As for future chapters, i don't believe that they can deliver a compelling storyline given how quickly these games are developed (half a year a piece).
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Each chapter is in development a full year.
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Nov 06, 2006, 06:55 AM // 06:55
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#23
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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OP I understand.
I got gwp last august and played with my hubby. I had 4 characters and they all finished the missions the titan quests and all but the final assault before factions came out (was kinda pushing it with my mesmer at the end there, no one wants a mesmer on their team so never did any of the sf quests with pugs, only henchies and my hubby).
Factions came out, wow, I created 2 more characters.....got all my others thru to kaineng.....was rough at the begining due to lag and just not liking the terrain. but I did manage to get my characters up and running......still had the issue with my mesmer (no one wants a MESMER on their pug team)....so it was slow going with her. I even had some time to make another monk and got her going thru most of both chapters. I was able to finish cantha with all of my new characters and old ones, took the canthans to tyria where my rit finished all the missions and 2 of the titan quests (still have the ldd and dnkp to do and the final one) have yet to get to sf.....my cathan monk got to thk. I felt rushed to finish factions up before nightfall because sooooo many people disliked factions and it was getting pretty dang hard to find pugs there the last week or so to try to get masters on some of the missions----- And then titles!!!!!!
Now that nightfall has come out, I feel kind let down.....I think maybe I shouldnt have participated in the preview weekend since I am now redoing the same exact quests and missions with the same exact character---this is making it more arduous to continue. SO I thought, get one of your tyrians to the continent and play there---so I brought my mesmer there (figured why not I will be questing with heros so I dont need a pug anymore anyways--and she is the only character to like the new armors). I dont feel the grind like I did with factions---no fedexing, but I feel more bored with the same landscape---desert and more desert, and killing the same types of mobs over and over again (hekets, corsairs, and insects oh my). I am not feeling the need to play---no new armor to shoot for, the skills are, ify at best (and the ones I like can be gotten at the first outpost anyways).......
so I am figuring either I have burn out from too much factions the last week of october, too much playing on halloween (was awake and active for each of the hat giveaways--got 2 at 2 of them as well) or just too much playing all together .....
so I am taking this chapter slowly now---my hubby and I have each one new character we have been playing together and my tyrian mesmer has been working thru the mainland one mission at a time/day.....I dont feel the pressure to finish the chapter and most likely wont even buy the next one especially since I have 9 characters to move along this story line, and 3 to move along the previous ones.....will take me longer than 6 months to get that far.
all in all I am really not completely impressed with nightfall.....its better than factions but not as fun as the original, and with the hero system I now feel like I have not only my characters to get thru but all the heros to level up and arm and armor-rune/inscript etc along the way.....its a bit much right now for me. (especially when you multiple 9 times 14 heros!)
Last edited by cosyfiep; Nov 06, 2006 at 06:59 AM // 06:59..
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Nov 06, 2006, 07:55 AM // 07:55
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#24
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by BeowulfKamdas
sorry if i'm reviving an old thread but, nightfall did suck out all my will to do any pve. It was cool building my warrior and my fav classes up to pvp level because it shared what i believed to be minor advantages but now there is no point at all.
i've never really gotten into the really hardcore pvp and i'm a bit tired of trying. so i'm slowly moving onto battlefield 2142 :3
anyways, what would be cool but a total rip off would be gambits! (ala ff12) programable henchi ai would make the game a bit more fun.
Guild Wars has always tried to go in two directions and i believe they are successful in pulling off a balanced 8v8 game w/ gvgs but the time and effort it takes to get 8 people together regularly has been a challenge that i have never been able to get around.
that is kinda one of the reasons i'm kind of shying away from pvp because it is SO team centric. a good pick up and play game is almost non existant. random arenas is kinda blah and getting pick up groups for ha/ta are kinda random too.
if you take battlefield 2142, i can just jump into the game and get instant gratification, moving w/ random squads and scoring kills etc. you as an individual have a lot more flexibility and room to maneuver where as in guild wars you generally are stuck with a main role that you have to stick to.
pve on the other hand is boring. really, lots of strategies work so you end up following the same one over and over again. (grab a couple henchies and just manage aggro) sure i can be creative but the incentive isn't there nor is it THAT much rewarding. Nightfall is moving slightly towards a 1 player game with the introduction of heroes and more interesting characters but if I wanted a good single player game, i would pick up final fantasy 12, baldur's gate 2, oblivion or planescape. As for future chapters, i don't believe that they can deliver a compelling storyline given how quickly these games are developed (half a year a piece).
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Good Bye. Enjoy your EA targeted ads in game.
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Nov 06, 2006, 08:25 AM // 08:25
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#25
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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Quote:
Originally Posted by Omega X
Good Bye. Enjoy your EA targeted ads in game.
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you know, i knew all about the ads and the spyware. I read a lot of debates and flames on it, I listened and read professional journalists takes on it. In the end, i was like #$#@ it, if i'm going to have fun, why the hell not?
Quote:
Originally Posted by drekmonger
HvH (the 1v1 mode with a team of heroes in Nightfall). It's fairly fun now, a good pick-up game without the random factor of the RA. But when/if there's a ladder it will be remarkable.
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if i wanted to multimanage heros and troops, i would play warcraft 3 or starcraft.
What i'm getting at is that Guild Wars tries to be a lot of things but each individually doesn't work for me anymore.
If I want a compelling story, I'll play any number of great roleplaying games out there.
If I want pvp play I'll play counterstrike, warcraft or battlefield.
I am starting to think that guild wars would be better off it got rid of pve completely so that at least people playing it would be a bit more focused on what makes it such a stand out mmo. but even then pulling 8 people together is still going to be a pain.
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Nov 06, 2006, 10:17 AM // 10:17
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#26
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Quote:
Originally Posted by The Admins Bane
Up until southern shiverpeaks chapter1 was kinda lame...desert was dull, ascalon and surrouning areas were boringgg, northern shiverpeaks was ok though the slightly dragged out missions/quests got old quick..RoF missions were near impossible to PuG half the time..
I liked chapter 1 but NF doesn't have that much of a challenge on its hands..as long as the areas are interesting but not over long with a good mix of mobs/loot its hands down the best.
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Hmmm I disagree with before southern shiverpeaks being lame, well at least first time I was there. Cos the first time I played GW, I didnt see the use of bringing henchies or other players into 'my' world. So I solod myself to death to Yaks Bend, with only the nub skills (player and avatar), that I had. I had great fun in doing so, though it was very annoying at some times, getting whacked time after time by Dwarves at lvl 14 or so.
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Nov 06, 2006, 10:46 AM // 10:46
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#27
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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After a bit of a mad rush polishing some things off with my ranger in Proph, I did feel something of a disconnect coming over to NF... I lost momentum. I havn't even got him off that first island yet, and I was (still am?) having trouble deciding which character to take through first - and concequently I'm not getting a lot done with any of them!
I think the game is like a rollercoaster, with emotional ups and downs, and it's all a natural part of the ride - just stick with it through the calm spots and it'll pick up again down the line
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Nov 06, 2006, 10:49 AM // 10:49
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#28
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Ascalonian Squire
Join Date: Nov 2005
Guild: Xen Of Onslaught
Profession: W/E
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Quote:
Originally Posted by Mordakai
Honestly, the only thing I dislike is the Sunspear rank requirement to advance in the story.
Other than that, I am really enjoying Nightfall. Perhaps the best Guild Wars yet.
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i think this is Anets little attempt at cutting down on running. Before you could skip almost all quests and just do the missions to quickly lvl up, now you HAVE to do quests.
I myself like it.
As for the original post, well everything you are whining about is self fulfilling. It can all easily be fixed by NOT buying Nightfall for a while, is that so hard? Hell it will probably benefit you seeing as the economy will have settled by then.
And before you whine about Factions being emtpy, give it a month and everyone will be taking their NF characters through the older two campaigns.
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Nov 06, 2006, 11:45 AM // 11:45
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#29
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Saints Or Sinners [SOS]
Profession: N/W
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To me it is a learning experience I use it to get to know my new characters, if I could jump to anywhere in the system I still would go through the game as intended, since I then understand my characters more.
I have quite a family of characters with the 3 chapters, not 1 of them has completed proph, 1 has completed cantha.
I still enjoy the game, take part in guild events. Problem for me is remembering which char needs what mission next!
I may even start a new proph char to get some skills unlocked for my heros?
I have not lost intrest at all, I just don't have enough hours to do what I want.
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Nov 06, 2006, 12:02 PM // 12:02
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#30
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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if anything Nightfall has revived my desire to play Guildwars, lots more to get stuck into, the story line is brilliant, and the side quests are getting more and more fun to play.
The truth is, is Nightfall had an opposite effect on you, well then Guildwars is not a game you should play.. simple as that.
Try Neverwinter Nights 2 ! xD
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Nov 06, 2006, 02:28 PM // 14:28
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#31
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Australia
Guild: Giggity Giggity Goo
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Yes i have to say i've totally lost interest in factions since nightfall came out :P
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Nov 06, 2006, 02:34 PM // 14:34
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#32
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Wilds Pathfinder
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Quote:
Originally Posted by Toxic RD
Well, i guess im in the minority, oh well
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Most likely because people who've lost interest in the game wouldn't be hanging around on its forums, they'd be playing something else.
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Nov 06, 2006, 02:47 PM // 14:47
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Hmmmm... So you want to do every storyline of each chapter before the new one comes out? I wonder what you'll do when we get even more Professions, or characters slots, and an even bigger storyline...
You'll have to do every mission about 10 times in the least, I wouldn't even WANT to do that all within 6 months. I already got 10 of 14 chars through Prophecies now, and i don't feel like doing it with more characters. Also, I was bored with Factions a long time ago as well, so playing in Nightfall is very good now
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Nov 06, 2006, 03:03 PM // 15:03
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#34
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Desert Nomad
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Actually, I'm with the OP. Though for different reasons.
It's not the content of NF that has me losing interest, it's the broken AI. I'm so sick of hitting a foe one time for piddly damage (playing a monk right now) and watching it marathon across the map... or when the heroes and henchies get hexed and conditioned they seem to totally bug out, run in circles and act like headless chickens. The current AI is completely killing the entire game for me.
Don't get me wrong, the AI should flee when it's in danger, but one hit? Come on. It isn't fun, nor challenging...
Prior to the AI getting dorked, I found a shift in thinking helped me enjoy the game more. So if the AI isn't bothering you as it does me, try shifting your thinking some. Instead of trying to be on the "edge" of game rushers, play at your leisure. If you have Nightfall, go grab some heroes, piddle with them; then head back to Factions and finish what you are wanting to do. Get bored over there, head to Tyria or Elona. Point is, play as you see fit, not with the game rushers and those that try to get the newest green item so they can sell it at 100k + ecto cause it's new... still can't believe I saw someone selling a green item for that price yesterday... lol
In close; untill the AI is seriously over hauled and fixed; I really have no desire to play tag with the AI anymore.
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Nov 06, 2006, 03:12 PM // 15:12
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#35
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by BeowulfKamdas
i can just jump into the game and get instant gratification.
sure i can be creative but the incentive isn't there nor is it THAT much rewarding.
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These two statements summarize your experience with Guild Wars in general.
People looking for instant gratification, even though A-Net has really tried to make this possible, aren't going to like Guild Wars in the end (PvE OR PvP).
Guild Wars is simply about skill and innovation. Not about reflexes. Not (purely) about killing. I believe A-Net desires players to get enjoyment out of experimenting with individual and team builds, which is why they have given us a massive buffet of skills to choose from and experiment with.
If you aren't doing this and are simply plugging in others' builds, you're selling yourself short, IMO. That is the one aspect of this game that keeps me loving it, almost as much as when I started long ago.
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Nov 06, 2006, 04:06 PM // 16:06
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#37
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Krytan Explorer
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Id stop playing if i dont have all expansions actually.
1:There would be noone to play with, they all went to the expansion i wouldnt have!
2:I cant stand the feeling of incompletion.
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Nov 06, 2006, 04:12 PM // 16:12
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#38
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Forge Runner
Join Date: Nov 2005
Profession: R/
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If anything I was losing interest before Nightfall came out. Now I have more drive to play than ever. I'm really lovin' Nightfall.
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Nov 06, 2006, 04:29 PM // 16:29
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#39
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Frost Gate Guardian
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I really like Nightfall more then I did factions for so far I played Nightfall now. You can just visit every outpost and city without standing in front of closed doors (I'm not sure if they are closed when you don't do any quest, but I ran around and didn't see any outpost being locked so far) Maybe the outposts on the main land are closed, but at least not on the beginners island.
Also the way they do the quest and mission now, like you have to do the quests before you can enter a mission is a nice idea. At least you has a very logic way of doing the storyline. The storyline of Factions was for me really confusing.
Maybe they should change when you did Nightfall all it's missions and you create a 2nd char, you can directly do the missions instead of doing all the quests first again. This way the people who managed to finish it, can skip a lot with there 2nd char and level and discover faster. This would also be a nice idea for factions. I only created 1 char there cause I didn't wanted to unlock all those outposts again while I wanted to level fast, so I created a prophecies char, leveled it up do rush all factions missions.
Further I really like the new mood in the game, the new audio, more friendly ai walking around which gives you a living world idea, lipsync which is really an improvement to make chars more alife instead of some dolls.
Anyways, I'm not really sick of GW yet, I really enjoy the PvE, but what I think the real MMORPG PVE coop feeling is a little gone now. People don't really ask for another people anymore to finish missions or quest cause they have hero's. :/
Since the introduction of hero's I have the idea I also could play the game without internet connection. And the battles in Factions and such, I have the idea I play more against a pc then a real player, and that's something what makes me sad. Maybe Anet should seperate those hero's from real PvP experience, maybe a PvP which is 100% player vs player and a 50/50 which is called PvH Player vs hero where you can mix both groups with hero's and real players. The hero introduction is quite usefull for PvE but the PvP has changed a lot and for me it isn;t really PvP anymore. Not that I can't defeat hero's but it's just the mood and stuff, I would suggest Anet to really make a seperation, I want to be able to really do PvP an not go into battle and see 90% hero's and 1 player.
So all by all PvE is great, PvP aint PvP anymore like it was before. Maybe introduce PvH and make PvP raelly 100% player vs player and no hero's or ai.
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Nov 06, 2006, 04:36 PM // 16:36
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#40
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Frost Gate Guardian
Join Date: Mar 2006
Location: Rochester, NY
Guild: Kings Beyond the Wall [KING]
Profession: Mo/
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Quote:
Originally Posted by Snowman
if anything Nightfall has revived my desire to play Guildwars, lots more to get stuck into, the story line is brilliant, and the side quests are getting more and more fun to play.
The truth is, is Nightfall had an opposite effect on you, well then Guildwars is not a game you should play.. simple as that.
Try Neverwinter Nights 2 ! xD
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Same for me Snowman, I had lost interest in Guild Wars after Guild Wars Factions. While I can't speak for everyone, I think a lot of people's interest in Guild Wars has greatly improved with all the new features in Nightfall.
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